![]() ![]() SimpleBake tries to catch every error, and explain to you what you are doing wrong, and how to fix it. ![]() Easy to use and well documented – SimpleBake is designed with simplicity in mind.Never again will you close Blender without saving images externally, only to open it later on and find all your bakes were lost. Textures saved externally will be linked to the external file. External linking – Textures not saved externally will be linked to Blender internal images.Textures you have exported will be linked to the external files (see the next point) Copy and apply – Option to duplicate your objects and apply the baked textures right in Blender.Either restore your original UV maps after the bake, or leave the ones used for baking applied. Smart UV handling – Use existing UVs, generate new UVs and generate atlas maps – whatever you need.Combine to one texture set – Bake multiple objects to a single texture set in exactly the same way was you bake anything else.No limits on materials – Your object can have as many different materials as you want.Bake a complex scene in stages with ease, and never accidentally overwrite your baked maps again! Batch baking and folder organisation – Export your bakes and mesh to custom folders (created where you blend file is saved), and with custom batch names (which are included in the file names).The mesh will have materials applied that refer to your exported bake images, making importing it into another application or service easy. Auto export (mesh) – Automatically export your mesh to external files.Auto export (baked maps) – Automatically export baked maps to external files.Just simple baking based on your existing workflow. No limitations on the complexity of your materials. ![]() No special node groups or materials to use. Keep doing what you are doing – No new workflow to learn.See below for a full overview of the features, and also check out the FAQs and ratings for more information. You can easily bake all of the “traditional” Cycles bake modes, along with other kinds of specialist maps (Ambient Occlusion, Curvature, Thickness, Vertex Colours and Colour ID). However, SimpleBake isn’t just an add-on for PBR. SimpleBake is an addon / tool that provides a one-click solution for baking PBR maps from materials created in Blender 2.8. However, what should be a simple process of baking and exporting these materials for use with other software or systems (Substance Painter, Second Life, Sketchfab, Unity etc.) is surprisingly difficult. SimpleBake is the definitive baking solution for Blender 2.8.īlender 2.8 provides a very powerful way to create complex PBR materials by using nodes. Just simple baking at the click of a button** Introduction ![]()
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