![]() Vile Scarkrill puts a large conical telegraph on the ground that slowly fills. It's easy to dodge up close, but harder to avoid far away. Scarkrill throws out a hook on a chain directly at a player, which causes knockback and a bit of damage. Scarkrill teleports, quickly swipes in front of itself, then does a 360 spin attack. It does low damage and causes a bit of stagger. Vile Scarkrill summons five red orbs directly in front of it before shooting them out in a shotgun spread-like pattern. But just in case, here's what to look out for. Regular Attacksīecause this is the first Abyssal Dungeon, most players will defeat Scarkrill before they see a lot of its moves. Players can dash away after the teleport to avoid taking damage, while also breaking the orbs. If players find themselves taking a lot of damage during this phase, note that once Scarkrill teleports, he'll always do the spin attack. Do this with each of the four orbs, and Vile Scarkrill should return to normal. For every orb destroyed, Scarkrill is briefly staggered. Scarkrill will teleport to them and use its spin attack, whereby it will destroy the orbs. The intention here is to have players stand next to these orbs. Meanwhile, one red orb spawns at each cardinal direction of the arena. In Stealth Mode, it takes reduced damage and limits its move-set to a basic teleport and spin attack. Stealth ModeĪbout two minutes after the fight begins, Scarkrill enters Stealth Mode. It also has one main mechanic: Stealth Mode, which most parties either never get to see or ignore entirely. Instead of circular AoEs, Scarkrill has a lot of conical telegraphs that are pretty simple to dodge. It's certainly more agile than Corrupted Vazuela and is more annoying to chase down, but the most annoying thing about this boss what happens if one specific ally chooses not to skip the ending cutscene after defeating it. It shouldn't take more than two to three minutes for players to combat even at the lowest recommended Item Level. Like Corrupted Vazuela, Vile Scarkrill is pretty basic (especially compared to other Raids or even the recently introduced Argos Abyssal Raid). RELATED: The Best Games To Play If You Loved Lost ArkĪs for Vazuela's other attacks, here they all are: Not doing this makes Abyssal Dungeons twice as difficult, as it is much harder to see the enemy telegraphs through the myriad of other UI elements already in the way. If anyone hasn't by now, make sure to turn off all Friendly Particle Effects in Display settings, except for Buffing effects of course. Whichever party member gets this icon should run away from the fight until the pool of blood appears to keep it from damaging any allies, then they can go back to fighting the boss. The only real "mechanic" the Vazuela uses is spawning a moderately damaging pool of Blood under the player with the crosshair icon over their head. Dodge the red, avoid anything on the ground that looks like an environmental hazard, and tentatively save Counter skills for when the boss glows Blue. As far as mechanics go, Corrupted Vazuela is about as basic as it gets. This large blob of blood and meat is Corrupted Vazuela, the first "boss" players will encounter in an Abyssal Dungeon. No Consumables are really essential for this Dungeon asude from HP Potions.įor those who feel they need a bit more of an in-depth explanation of both bosses, or are being forced to deal with basically solo'ing the Dungeon because of bots entering, continue reading below.Players can ignore this mechanic entirely, or have Scarkrill teleport onto the orbs around the arena to break them and end this mechanic. Vile Scarkrill enters Stealth Mode between one and two minutes into its fight.The player with the crosshair icon above them should run to the outer edge of the arena until a pool of blood spawns underneath them. Corrupted Vazuela can be Countered on its spinning attack. ![]()
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